2011 Christmas Fun
Shoot
We have, in lane order :
- Air
pistol at 10m off the support if people want it.
Two exploding chalk discs (discs courtesy of Elanne).
Align the sights of the pistol with the horizontal black line on the
target.
6 shots; 25 points per disc. Disc must be completely
removed.
- Air
rifle at 10m (standing) [front support available if you want]
6 shots - the string holding up the santa/sweets is through the middle
of the centre target,
100 points
for cutting the string. None for a nick.
- Iron sights; front rest; 4 exploding chalk discs (courtesy of
Elanne)
6 shots - and a sighter if you want it. 10 points per disc. 60 extra
points for all 4.
No part of the disc must remain on the target.
- Bench, scoped LH target
rifle; 4 candle flames against the clock; 2 tall candles; 2 tea-light
Candle out -> 20 points
Candle damaged -> 40 points off; so 80 at best score minus 240 at
worst
6 shots in total (sighters as part of the 6 shots at a bull
card behind
candles).
Less
sighters -> more shots at candles
You will have a stopwatch to "stop" when you are finished your
shots. If the watch time looks
suspicious you lose all points.
- A
"pop
up" target.
Sporting rifle with scope and bi-pod; targets will appear for 3
seconds,
1
shot each time the target appears
put 2 shots at each of 4 aiming marks.
2 magazines of 4 shots to be available. Magazines out when you
finish.
Maximum score 80 points.
You have to remember which targets you have shot. Extra shots
at a target count as MISSES.
No sighters.
- Team of 2 shoot. Bench; iron sight target rifle
1 aims, the other pulls the
trigger.
1st shooter supports rifle, front rest and shoulder,
2nd pulls trigger
and cant otherwise touch the rifle or the other shooter
target rifle with 10 bull targets; middle 2 and bottom 4 targets
only to count,
the top 4 targets can be for practice
Maximum score 60 points
- Team of 2 "front rested" scoped club rifle
After 6 shots you have to make the rifle safe and let the other team
member shoot.
12 shots no sighters at "German dart-board"; whatever the best score is
is the best!
If you hit a line you get the lowest score around it;
120 second time limit for the 10 shots.
- Plus some "random" targets you can try your hand at.
Shooters
Safety
first.
Safety flags must be used. No horse-play. Please stay in lane until
told you can leave by the RO.
We shoot in details. Details will be about 10 minutes.
Rifles must point down-range at
all times. No rifles or pistols to be removed from the firing
point.
Before
you start:- Flags in, magazines out.
When you finish:- Flags in, magazines out.
Shooters
can only have their names on the board twice at any time.
Put your
names on the
board AND ON THE CARDS; NO NAMES ON CARDS THEN NO SCORE.
If the place is
not too hectic then you can shoot as often as you like, but the FIRST
targets shot on any lane count as the competition cards.
NO PRACTICE
CARDS.
Have fun.
ORGANISERS
Organisation - Equipment
- air pistol, pellets, chalk discs and 1 aiming mark
- co2 beast, pellets, spare cylinders, some
string and some chocolate santas
- target rifle, chalk disks - still to choose a rifle
- scoped left-hand rifle; candles, lighter; stop watch
- sporting rifle - bipod (AR to lend); target "flapper"
- target rifle
- "sandbag"/block etc; rifle scope; german targets; stop watch
Organisation - People
Before the event we need to
locate the seven firearms and ammo, fit scopes (etc) and sight the
beasts in.
This is 4-5 hours of work a day or two before the event.
Six helpers are needed per
detail. 4 people will be "on-range" at
all times
- 1 RO
- 3 Lane assistants
Two other assistants needed
- 1 marker
- 1 card changer
The
person changing the cards needs to
- check names are on cards (no points if no names - write NO NAME
on the card before it goes down)
- write the time of lane 4 + number of candles on a shot card
for
the scorers. [If we had 2 watches then the watch itself could be
brought back for scoring and a new one left for the next squad]
- Lane 5 will be 4 aiming marks put on with tape, they need to be
kept together; Tape will be down range.
- Spare candles will be down-range, keep a lighter handy.
Each detail
needs 3 Assistants
- Lanes 1 +
2 1xRange Assistant for lanes 1+2 (load pellets cock the
pistol etc)
- Lane 3 no assistant
- Lane 4
shooters start the clock on "start" command and stop it when all
candles/ammo is/are out
- Lane 5 1xRA to do flappers
- Lane 6 no
assistant
- Lane 7 1xRA to check safety - flag must be in during move.
People are needed (on the day):
- MC
- scorer
- 3 x RA (when you shoot you become an RA for the event?)
- Card changer
Prior
- Make up cards
- Snacks
- Music
- Heaters
- Rifles need build and sighted in, blocks, stop watches etc need
assembled
design for rapid assembly chalk discs targets
Two people to change targets, one to score/write the other to put up
targets light candles etc.
There will be a backer card (blank) or a set of spots. Replace
them, but write the scores and or time on the backers. Remember
to look carefully for candle damage and to light up the candles.
Detail Number:
Lane 1: Number of chalks broken. write it on the backing card and
replace the card
Lane 2: String cut? Write yes/no on the backing card and replace it
Lane 3: Number of chalks removed - not nicked - write it on the backer
Lane 4: Number of flames out?
Number of candles damaged? write the TIME on the backer
Lane 5: Recover the spots
Lane 6: Recover the card
Lane 7: Recover the card; put the TIME on the card.